Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Community Patch for ROME II (v2.3)
Viser 421-430 af 621 forekomster
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Opdatering: 16. juni 2018 kl. 23:15

Resource pips and effect bundle icons from attila

Opdatering: 16. juni 2018 kl. 16:46

QoL changes to traits and public order penalties for plagues & banditry

Opdatering: 16. juni 2018 kl. 14:34

Idle trait effects modified

Opdatering: 16. juni 2018 kl. 0:06

Fixed bug with season icons

Opdatering: 15. juni 2018 kl. 21:32

Added penalties for having >3 Authority, Cunning, or Zeal just like Attila's

Opdatering: 14. juni 2018 kl. 12:08

Removed a few notification pop ups to bring them in line with Attila (agent convalesced, trespassing, character/army gains level)

Opdatering: 14. juni 2018 kl. 11:41

Imported siege penalty from TWW when human vs ai (15% for settlements, minor settlements, and bridge battles).

Opdatering: 14. juni 2018 kl. 10:50

NEW: Now includes the (MUCH) improved autoresolve from DEI. All credit and work goes to DRESDEN and Co. Please head over to their mod page and show them love. Link is here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=362473569

Now includes stronger highlight for units. A wonderful quality of life fix! All credit to Giza. Link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=211034884&searchtext=highlight

Opdatering: 13. juni 2018 kl. 22:42

Opdatering: 13. juni 2018 kl. 21:19

Base income normalized to match the system in Attila and Warhammer. Essentially means that all factions are now on an even playing field (economically) as they are in TWA and TWW, rather than certain factions getting free "ghost income" as is the case in vanilla TWR2. This *will* likely make the game more challenging.

-Base income increased from 1500 to 2000
-Ghost income removed from all factions that had it.