Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Community Patch for ROME II (v2.3)
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Update: Jun 16, 2018 @ 11:15pm

Resource pips and effect bundle icons from attila

Update: Jun 16, 2018 @ 4:46pm

QoL changes to traits and public order penalties for plagues & banditry

Update: Jun 16, 2018 @ 2:34pm

Idle trait effects modified

Update: Jun 16, 2018 @ 12:06am

Fixed bug with season icons

Update: Jun 15, 2018 @ 9:32pm

Added penalties for having >3 Authority, Cunning, or Zeal just like Attila's

Update: Jun 14, 2018 @ 12:08pm

Removed a few notification pop ups to bring them in line with Attila (agent convalesced, trespassing, character/army gains level)

Update: Jun 14, 2018 @ 11:41am

Imported siege penalty from TWW when human vs ai (15% for settlements, minor settlements, and bridge battles).

Update: Jun 14, 2018 @ 10:50am

NEW: Now includes the (MUCH) improved autoresolve from DEI. All credit and work goes to DRESDEN and Co. Please head over to their mod page and show them love. Link is here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=362473569

Now includes stronger highlight for units. A wonderful quality of life fix! All credit to Giza. Link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=211034884&searchtext=highlight

Update: Jun 13, 2018 @ 10:42pm

Update: Jun 13, 2018 @ 9:19pm

Base income normalized to match the system in Attila and Warhammer. Essentially means that all factions are now on an even playing field (economically) as they are in TWA and TWW, rather than certain factions getting free "ghost income" as is the case in vanilla TWR2. This *will* likely make the game more challenging.

-Base income increased from 1500 to 2000
-Ghost income removed from all factions that had it.