Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Community Patch for ROME II (v2.3)
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Mis à jour le : 16 juin 2018 à 23h15

Resource pips and effect bundle icons from attila

Mis à jour le : 16 juin 2018 à 16h46

QoL changes to traits and public order penalties for plagues & banditry

Mis à jour le : 16 juin 2018 à 14h34

Idle trait effects modified

Mis à jour le : 16 juin 2018 à 0h06

Fixed bug with season icons

Mis à jour le : 15 juin 2018 à 21h32

Added penalties for having >3 Authority, Cunning, or Zeal just like Attila's

Mis à jour le : 14 juin 2018 à 12h08

Removed a few notification pop ups to bring them in line with Attila (agent convalesced, trespassing, character/army gains level)

Mis à jour le : 14 juin 2018 à 11h41

Imported siege penalty from TWW when human vs ai (15% for settlements, minor settlements, and bridge battles).

Mis à jour le : 14 juin 2018 à 10h50

NEW: Now includes the (MUCH) improved autoresolve from DEI. All credit and work goes to DRESDEN and Co. Please head over to their mod page and show them love. Link is here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=362473569

Now includes stronger highlight for units. A wonderful quality of life fix! All credit to Giza. Link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=211034884&searchtext=highlight

Mis à jour le : 13 juin 2018 à 22h42

Mis à jour le : 13 juin 2018 à 21h19

Base income normalized to match the system in Attila and Warhammer. Essentially means that all factions are now on an even playing field (economically) as they are in TWA and TWW, rather than certain factions getting free "ghost income" as is the case in vanilla TWR2. This *will* likely make the game more challenging.

-Base income increased from 1500 to 2000
-Ghost income removed from all factions that had it.