Garry's Mod
[V92B] Half-Life 2: Expanded
กำลังแสดง 1-10 จาก 17 รายการ
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อัปเดต: 13 ม.ค. 2020 @ 4: 10am

Merged Melee, Pistol, SMG, Rifle, Shotgun, and Sniper add-ons into one because it makes more sense.

อัปเดต: 9 ก.ค. 2017 @ 11: 03pm

July Patch 1

อัปเดต: 10 มิ.ย. 2017 @ 8: 02pm

Removed base check file

อัปเดต: 16 พ.ค. 2017 @ 11: 03pm

May 17 Update

อัปเดต: 30 มี.ค. 2017 @ 4: 46am

See patch notes

อัปเดต: 26 มี.ค. 2017 @ 4: 43pm

Moved melee weapons to melee base

อัปเดต: 20 ม.ค. 2017 @ 4: 50am

See V92 Base Changelog

อัปเดต: 11 ธ.ค. 2016 @ 7: 31pm

- Moved all sound tables to a file in autorun
- Moved all resource.AddWorkshop files into the same file as the sound tables
- Removed self:EmitSound from all base files and replaced it with CreateSound/sound.Play to create dynamic volumes based on range
- Updated sound volumes to work with the new range-based volume system
- Removed self.Primary.Cone from all weapons
- Removed self.Secondary.Cone from all used locations
- Added self.EffectiveRange to all weapons
- Added realistic ballistic ranges and accuracy to all weapons using the new effective range system

อัปเดต: 1 พ.ย. 2016 @ 11: 18am

Added default hold types as a stopover until I get the dynamic hold types working for clients

อัปเดต: 15 ต.ค. 2016 @ 2: 43am

Updated to the new hold type system