Garry's Mod
[V92B] Half-Life 2: Expanded
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Actualización: 13 ENE 2020 a las 4:10

Merged Melee, Pistol, SMG, Rifle, Shotgun, and Sniper add-ons into one because it makes more sense.

Actualización: 9 JUL 2017 a las 23:03

July Patch 1

Actualización: 10 JUN 2017 a las 20:02

Removed base check file

Actualización: 16 MAY 2017 a las 23:03

May 17 Update

Actualización: 30 MAR 2017 a las 4:46

See patch notes

Actualización: 26 MAR 2017 a las 16:43

Moved melee weapons to melee base

Actualización: 20 ENE 2017 a las 4:50

See V92 Base Changelog

Actualización: 11 DIC 2016 a las 19:31

- Moved all sound tables to a file in autorun
- Moved all resource.AddWorkshop files into the same file as the sound tables
- Removed self:EmitSound from all base files and replaced it with CreateSound/sound.Play to create dynamic volumes based on range
- Updated sound volumes to work with the new range-based volume system
- Removed self.Primary.Cone from all weapons
- Removed self.Secondary.Cone from all used locations
- Added self.EffectiveRange to all weapons
- Added realistic ballistic ranges and accuracy to all weapons using the new effective range system

Actualización: 1 NOV 2016 a las 11:18

Added default hold types as a stopover until I get the dynamic hold types working for clients

Actualización: 15 OCT 2016 a las 2:43

Updated to the new hold type system