Garry's Mod
[V92B] Half-Life 2: Expanded
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Aggiornamento: 13 gen 2020, 4:10

Merged Melee, Pistol, SMG, Rifle, Shotgun, and Sniper add-ons into one because it makes more sense.

Aggiornamento: 9 lug 2017, 23:03

July Patch 1

Aggiornamento: 10 giu 2017, 20:02

Removed base check file

Aggiornamento: 16 mag 2017, 23:03

May 17 Update

Aggiornamento: 30 mar 2017, 4:46

See patch notes

Aggiornamento: 26 mar 2017, 16:43

Moved melee weapons to melee base

Aggiornamento: 20 gen 2017, 4:50

See V92 Base Changelog

Aggiornamento: 11 dic 2016, 19:31

- Moved all sound tables to a file in autorun
- Moved all resource.AddWorkshop files into the same file as the sound tables
- Removed self:EmitSound from all base files and replaced it with CreateSound/sound.Play to create dynamic volumes based on range
- Updated sound volumes to work with the new range-based volume system
- Removed self.Primary.Cone from all weapons
- Removed self.Secondary.Cone from all used locations
- Added self.EffectiveRange to all weapons
- Added realistic ballistic ranges and accuracy to all weapons using the new effective range system

Aggiornamento: 1 nov 2016, 11:18

Added default hold types as a stopover until I get the dynamic hold types working for clients

Aggiornamento: 15 ott 2016, 2:43

Updated to the new hold type system