Garry's Mod

Garry's Mod

[V92B] Half-Life 2: Expanded
Ergebnisse 1–10 von 17
< 1  2 >
Update: 13. Jan. 2020 um 4:10

Merged Melee, Pistol, SMG, Rifle, Shotgun, and Sniper add-ons into one because it makes more sense.

Update: 9. Jul. 2017 um 23:03

July Patch 1

Update: 10. Jun. 2017 um 20:02

Removed base check file

Update: 16. Mai 2017 um 23:03

May 17 Update

Update: 30. Mrz. 2017 um 4:46

See patch notes

Update: 26. Mrz. 2017 um 16:43

Moved melee weapons to melee base

Update: 20. Jan. 2017 um 4:50

See V92 Base Changelog

Update: 11. Dez. 2016 um 19:31

- Moved all sound tables to a file in autorun
- Moved all resource.AddWorkshop files into the same file as the sound tables
- Removed self:EmitSound from all base files and replaced it with CreateSound/sound.Play to create dynamic volumes based on range
- Updated sound volumes to work with the new range-based volume system
- Removed self.Primary.Cone from all weapons
- Removed self.Secondary.Cone from all used locations
- Added self.EffectiveRange to all weapons
- Added realistic ballistic ranges and accuracy to all weapons using the new effective range system

Update: 1. Nov. 2016 um 11:18

Added default hold types as a stopover until I get the dynamic hold types working for clients

Update: 15. Okt. 2016 um 2:43

Updated to the new hold type system