Space Engineers
Energy Weapons (stable/dev)
กำลังแสดง 1-10 จาก 15 รายการ
< 1  2 >
อัปเดต: 17 มี.ค. 2017 @ 12: 03pm

อัปเดต: 16 ก.ย. 2016 @ 5: 57am

- Reuploaded on stable so the warning message disappears

อัปเดต: 15 ก.ย. 2016 @ 4: 18pm

- Potential fix for KeyNotFoundException on startup
- Fixed beam weapon not doing full damage in creative
- Reduced the maximum damage of beam turrets by quite a lot

อัปเดต: 11 ก.ย. 2016 @ 4: 27am

อัปเดต: 10 ก.ย. 2016 @ 6: 39pm

- Implemented hitscanning mechanics for laser turret
- Changed laser turret damage output to ramp up with the current heat, so they deal more damage the more you fire with them until they have to cool down (The beam width corresponds with that)

อัปเดต: 30 ก.ค. 2016 @ 11: 07am

อัปเดต: 6 ก.ค. 2016 @ 1: 27pm

อัปเดต: 17 มี.ค. 2016 @ 1: 32pm

อัปเดต: 3 มี.ค. 2016 @ 4: 38pm

- Fixed plasma projectiles flying further then 800m

อัปเดต: 1 มี.ค. 2016 @ 4: 35am

- Changed the internal names of the turrets to prevent conflicts with other mods (you will have to place the turrets again as they will disappear)
- Changed cost of turrets
- Added proper mount points