Space Engineers

Space Engineers

Energy Weapons (stable/dev)
Mostrando 1-10 de 15 aportaciones
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Actualización: 17 MAR 2017 a las 12:03 p. m.

Actualización: 16 SEP 2016 a las 5:57 a. m.

- Reuploaded on stable so the warning message disappears

Actualización: 15 SEP 2016 a las 4:18 p. m.

- Potential fix for KeyNotFoundException on startup
- Fixed beam weapon not doing full damage in creative
- Reduced the maximum damage of beam turrets by quite a lot

Actualización: 11 SEP 2016 a las 4:27 a. m.

Actualización: 10 SEP 2016 a las 6:39 p. m.

- Implemented hitscanning mechanics for laser turret
- Changed laser turret damage output to ramp up with the current heat, so they deal more damage the more you fire with them until they have to cool down (The beam width corresponds with that)

Actualización: 30 JUL 2016 a las 11:07 a. m.

Actualización: 6 JUL 2016 a las 1:27 p. m.

Actualización: 17 MAR 2016 a las 1:32 p. m.

Actualización: 3 MAR 2016 a las 4:38 p. m.

- Fixed plasma projectiles flying further then 800m

Actualización: 1 MAR 2016 a las 4:35 a. m.

- Changed the internal names of the turrets to prevent conflicts with other mods (you will have to place the turrets again as they will disappear)
- Changed cost of turrets
- Added proper mount points