Space Engineers
Energy Weapons (stable/dev)
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Обновление: 17 мар. 2017 г. в 12:03

Обновление: 16 сен. 2016 г. в 5:57

- Reuploaded on stable so the warning message disappears

Обновление: 15 сен. 2016 г. в 16:18

- Potential fix for KeyNotFoundException on startup
- Fixed beam weapon not doing full damage in creative
- Reduced the maximum damage of beam turrets by quite a lot

Обновление: 11 сен. 2016 г. в 4:27

Обновление: 10 сен. 2016 г. в 18:39

- Implemented hitscanning mechanics for laser turret
- Changed laser turret damage output to ramp up with the current heat, so they deal more damage the more you fire with them until they have to cool down (The beam width corresponds with that)

Обновление: 30 июл. 2016 г. в 11:07

Обновление: 6 июл. 2016 г. в 13:27

Обновление: 17 мар. 2016 г. в 13:32

Обновление: 3 мар. 2016 г. в 16:38

- Fixed plasma projectiles flying further then 800m

Обновление: 1 мар. 2016 г. в 4:35

- Changed the internal names of the turrets to prevent conflicts with other mods (you will have to place the turrets again as they will disappear)
- Changed cost of turrets
- Added proper mount points