Space Engineers

Space Engineers

Energy Weapons (stable/dev)
Viser 1–10 av 15 bidrag
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Oppdatering: 17. mars 2017 @ 12.03

Oppdatering: 16. sep. 2016 @ 5.57

- Reuploaded on stable so the warning message disappears

Oppdatering: 15. sep. 2016 @ 16.18

- Potential fix for KeyNotFoundException on startup
- Fixed beam weapon not doing full damage in creative
- Reduced the maximum damage of beam turrets by quite a lot

Oppdatering: 11. sep. 2016 @ 4.27

Oppdatering: 10. sep. 2016 @ 18.39

- Implemented hitscanning mechanics for laser turret
- Changed laser turret damage output to ramp up with the current heat, so they deal more damage the more you fire with them until they have to cool down (The beam width corresponds with that)

Oppdatering: 30. juli 2016 @ 11.07

Oppdatering: 6. juli 2016 @ 13.27

Oppdatering: 17. mars 2016 @ 13.32

Oppdatering: 3. mars 2016 @ 16.38

- Fixed plasma projectiles flying further then 800m

Oppdatering: 1. mars 2016 @ 4.35

- Changed the internal names of the turrets to prevent conflicts with other mods (you will have to place the turrets again as they will disappear)
- Changed cost of turrets
- Added proper mount points