Space Engineers

Space Engineers

Energy Weapons (stable/dev)
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Update: 17 mrt 2017 om 12:03

Update: 16 sep 2016 om 5:57

- Reuploaded on stable so the warning message disappears

Update: 15 sep 2016 om 16:18

- Potential fix for KeyNotFoundException on startup
- Fixed beam weapon not doing full damage in creative
- Reduced the maximum damage of beam turrets by quite a lot

Update: 11 sep 2016 om 4:27

Update: 10 sep 2016 om 18:39

- Implemented hitscanning mechanics for laser turret
- Changed laser turret damage output to ramp up with the current heat, so they deal more damage the more you fire with them until they have to cool down (The beam width corresponds with that)

Update: 30 jul 2016 om 11:07

Update: 6 jul 2016 om 13:27

Update: 17 mrt 2016 om 13:32

Update: 3 mrt 2016 om 16:38

- Fixed plasma projectiles flying further then 800m

Update: 1 mrt 2016 om 4:35

- Changed the internal names of the turrets to prevent conflicts with other mods (you will have to place the turrets again as they will disappear)
- Changed cost of turrets
- Added proper mount points