Garry's Mod

Garry's Mod

Uboa NPCs + SNPCs
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Uppdatering: 26 maj, 2016 @ 19:35

Fixed Yas's arms sometimes appearing as black, despite the face being white.

Loader Boss shoots less bullets than the Minigun MTM-8.

Uppdatering: 26 maj, 2016 @ 18:02

Added new utility option.

(hopefully) Fixed Volti-Chan not doing damage if the enemy is too far away from his melee attack.

Fixed Executive using the yellow blood decal.

Fixed SNPCs only range-attacking when their enemy is exactly at a specific distance.

Uppdatering: 25 maj, 2016 @ 20:38

Major update!!!

Added 10 new NPCs.

Added 3 new SNPCs.

Fixed a few bugs.

Made a few small modifications.

Uppdatering: 24 maj, 2016 @ 12:33

Uppdatering: 24 maj, 2016 @ 7:50

Fixed a bug.

Uppdatering: 23 maj, 2016 @ 20:10

Made the 2D Monsters even more map accurate.

Uppdatering: 21 maj, 2016 @ 14:47

Increased time before Saitama disappears after death.

Fixed a couple things that I forgot already.

Uppdatering: 17 maj, 2016 @ 18:40

Ugh, apparently concatenating math.randoms doesn't work for VJBase sound tables. In normal person words, SNPCs no longer use some of the exact same sound for certain things.

Fixed Kuma and Electro's collision bounds.

TFC Medic now actually works properly.

Fixed Kicking Uboa Domo and Morisenzo Domo's footstep sounds being timed incorrectly.

Uppdatering: 17 maj, 2016 @ 9:53

Fixed Starman's collision bounds.

Uppdatering: 17 maj, 2016 @ 9:27

Fixed a couple minor issues.