Garry's Mod
Uboa NPCs + SNPCs
Mostrando 61-70 de 107 aportaciones
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Actualización: 26 MAY 2016 a las 19:35

Fixed Yas's arms sometimes appearing as black, despite the face being white.

Loader Boss shoots less bullets than the Minigun MTM-8.

Actualización: 26 MAY 2016 a las 18:02

Added new utility option.

(hopefully) Fixed Volti-Chan not doing damage if the enemy is too far away from his melee attack.

Fixed Executive using the yellow blood decal.

Fixed SNPCs only range-attacking when their enemy is exactly at a specific distance.

Actualización: 25 MAY 2016 a las 20:38

Major update!!!

Added 10 new NPCs.

Added 3 new SNPCs.

Fixed a few bugs.

Made a few small modifications.

Actualización: 24 MAY 2016 a las 12:33

Actualización: 24 MAY 2016 a las 7:50

Fixed a bug.

Actualización: 23 MAY 2016 a las 20:10

Made the 2D Monsters even more map accurate.

Actualización: 21 MAY 2016 a las 14:47

Increased time before Saitama disappears after death.

Fixed a couple things that I forgot already.

Actualización: 17 MAY 2016 a las 18:40

Ugh, apparently concatenating math.randoms doesn't work for VJBase sound tables. In normal person words, SNPCs no longer use some of the exact same sound for certain things.

Fixed Kuma and Electro's collision bounds.

TFC Medic now actually works properly.

Fixed Kicking Uboa Domo and Morisenzo Domo's footstep sounds being timed incorrectly.

Actualización: 17 MAY 2016 a las 9:53

Fixed Starman's collision bounds.

Actualización: 17 MAY 2016 a las 9:27

Fixed a couple minor issues.