Total War: WARHAMMER III
Upgrade Units for AI and Player (Patch 7.0.2)
Показані результати 1–10 із 20
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Оновлено: 10 груд. о 15:10
автор: Notteger

- Upgrade paths for Slaanesh have been refined

Оновлено: 7 груд. о 17:18
автор: Notteger

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

Оновлено: 5 груд. о 15:55
автор: Notteger

- Fix and update requirements for unit upgrades

Оновлено: 4 груд. о 17:02
автор: Notteger

- Small fix

Оновлено: 4 груд. о 16:57
автор: Notteger

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

Оновлено: 29 листоп. о 11:55
автор: Notteger

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

Оновлено: 25 листоп. о 15:49
автор: Notteger

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

Оновлено: 7 лип. о 10:14
автор: Notteger

- Fix and refine AI upgrade logic

Оновлено: 3 лип. о 9:47
автор: Notteger

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Оновлено: 2 лип. о 5:36
автор: Notteger

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)