Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
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Aktualizacja: 10 grudnia o godz. 15:10
twórca: Notteger

- Upgrade paths for Slaanesh have been refined

Aktualizacja: 7 grudnia o godz. 17:18
twórca: Notteger

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

Aktualizacja: 5 grudnia o godz. 15:55
twórca: Notteger

- Fix and update requirements for unit upgrades

Aktualizacja: 4 grudnia o godz. 17:02
twórca: Notteger

- Small fix

Aktualizacja: 4 grudnia o godz. 16:57
twórca: Notteger

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

Aktualizacja: 29 listopada o godz. 11:55
twórca: Notteger

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

Aktualizacja: 25 listopada o godz. 15:49
twórca: Notteger

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

Aktualizacja: 7 lipca o godz. 10:14
twórca: Notteger

- Fix and refine AI upgrade logic

Aktualizacja: 3 lipca o godz. 9:47
twórca: Notteger

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Aktualizacja: 2 lipca o godz. 5:36
twórca: Notteger

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)