Total War: WARHAMMER III
Upgrade Units for AI and Player (Patch 7.0.2)
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Ενημέρωση: 10 Δεκ στις 15:10
από Notteger

- Upgrade paths for Slaanesh have been refined

Ενημέρωση: 7 Δεκ στις 17:18
από Notteger

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

Ενημέρωση: 5 Δεκ στις 15:55
από Notteger

- Fix and update requirements for unit upgrades

Ενημέρωση: 4 Δεκ στις 17:02
από Notteger

- Small fix

Ενημέρωση: 4 Δεκ στις 16:57
από Notteger

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

Ενημέρωση: 29 Νοε στις 11:55
από Notteger

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

Ενημέρωση: 25 Νοε στις 15:49
από Notteger

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

Ενημέρωση: 7 Ιουλ στις 10:14
από Notteger

- Fix and refine AI upgrade logic

Ενημέρωση: 3 Ιουλ στις 9:47
από Notteger

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Ενημέρωση: 2 Ιουλ στις 5:36
από Notteger

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)