Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
1–10/20 bejegyzés mutatása
< 1  2 >
Frissítés: dec. 10. @ 15:10
Notteger által

- Upgrade paths for Slaanesh have been refined

Frissítés: dec. 7. @ 17:18
Notteger által

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

Frissítés: dec. 5. @ 15:55
Notteger által

- Fix and update requirements for unit upgrades

Frissítés: dec. 4. @ 17:02
Notteger által

- Small fix

Frissítés: dec. 4. @ 16:57
Notteger által

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

Frissítés: nov. 29. @ 11:55
Notteger által

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

Frissítés: nov. 25. @ 15:49
Notteger által

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

Frissítés: júl. 7. @ 10:14
Notteger által

- Fix and refine AI upgrade logic

Frissítés: júl. 3. @ 9:47
Notteger által

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Frissítés: júl. 2. @ 5:36
Notteger által

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)