Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
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Pembaruan: 10 Des @ 3:10pm
berdasarkan Notteger

- Upgrade paths for Slaanesh have been refined

Pembaruan: 7 Des @ 5:18pm
berdasarkan Notteger

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

Pembaruan: 5 Des @ 3:55pm
berdasarkan Notteger

- Fix and update requirements for unit upgrades

Pembaruan: 4 Des @ 5:02pm
berdasarkan Notteger

- Small fix

Pembaruan: 4 Des @ 4:57pm
berdasarkan Notteger

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

Pembaruan: 29 Nov @ 11:55am
berdasarkan Notteger

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

Pembaruan: 25 Nov @ 3:49pm
berdasarkan Notteger

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

Pembaruan: 7 Jul @ 10:14am
berdasarkan Notteger

- Fix and refine AI upgrade logic

Pembaruan: 3 Jul @ 9:47am
berdasarkan Notteger

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Pembaruan: 2 Jul @ 5:36am
berdasarkan Notteger

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)