Total War: WARHAMMER III

Total War: WARHAMMER III

Upgrade Units for AI and Player (Patch 7.0.2)
Hiển thị 1-10 trong 20 mục
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Cập nhật: 10 Thg12 @ 3:10pm
bởi Notteger

- Upgrade paths for Slaanesh have been refined

Cập nhật: 7 Thg12 @ 5:18pm
bởi Notteger

- Fixed rank adjustment via MCT
- Minor adjustments to upgrade paths

Cập nhật: 5 Thg12 @ 3:55pm
bởi Notteger

- Fix and update requirements for unit upgrades

Cập nhật: 4 Thg12 @ 5:02pm
bởi Notteger

- Small fix

Cập nhật: 4 Thg12 @ 4:57pm
bởi Notteger

- Fixed upgrades for the Reiksguard and some other units
- Added upgrade paths for units from the DLC

Cập nhật: 29 Thg11 @ 11:55am
bởi Notteger

- Fixed crashes on save (hopefully: no issues occurred in several vanilla and SFO campaigns)
- Reworked and stabilized AI upgrade logic

Cập nhật: 25 Thg11 @ 3:49pm
bởi Notteger

- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)

Cập nhật: 7 Thg07 @ 10:14am
bởi Notteger

- Fix and refine AI upgrade logic

Cập nhật: 3 Thg07 @ 9:47am
bởi Notteger

- Fixed the Gnoblar upgrade path

- Added the Daniel faction to the exceptions list (they now bypass the barracks check as well)

Cập nhật: 2 Thg07 @ 5:36am
bởi Notteger

- The AI code has been written "from scratch" and should eliminate crashes, as well as improve upgrade stability for all factions

- The AI now uses barracks availability checks before upgrading (following the same rules as the player, if the corresponding checkbox is enabled in MCT).

EXCEPTION: Warriors of Chaos, Nurgle, Beastmen factions (due to recruitment specifics, barracks checks are not performed for them for either AI or player)

- The AI can now perform unit upgrades in any territory (not just in their own territory near cities)

- New upgrade paths have been added for Beastmen=)