Barotrauma

Barotrauma

PolyCorp Content Expansion
Visar 11–20 av 42 poster
< 1  2  3  4  5 >
Uppdatering: 30 sep @ 6:36

PCHBA-30 added. A 30KG breaching axe primarily meant for exosuits. Basically a direct upgrade over boarding axe with the "downside" of having to use an exosuit.

Uppdatering: 29 sep @ 9:09

AI can now reload all weapons.

Uppdatering: 29 sep @ 4:10

Buffed 18mm harpoon with 60mm shaped charge damage to doors/armored.
Buffed PCHMG-7 damage Laceration 12->20
Buffed PCBD-40 damage to structures/items/doors
Nerfed PCBD-40 armor penetration.

Uppdatering: 24 sep @ 14:10

Changed PCRRP activation range and sprite.

Uppdatering: 23 sep @ 12:55

RU description for PCRRP.

Uppdatering: 23 sep @ 12:47

New rocket powered railgun shell. RU description WIP.

Uppdatering: 23 sep @ 6:03

Sadly had to lower firerate of PCHMG-7 due to Barotrauma's limited sound channel amount of only 31.

Uppdatering: 19 sep @ 10:39

Redone PCHMG-7 sounds.
Adjusted PCHMG-7 muzzleflash.
Rebalanced PCHMG-7 stats and removed penetration as it was buggy.

Uppdatering: 18 sep @ 11:16

Adjusted prices and availability of items in stores.
Added weak thermal goggles effect to PCEAV and increased light visibnility.

Uppdatering: 17 sep @ 20:51

Blueprints for PCAGL-26A3, PCHMG-7 and PCHG-18.
Bullet penetration for PCHMG-7.
Better shaped charge effects/function for PCHG-18, PCAGL-26A3 and PCBD-40.