Barotrauma

Barotrauma

PolyCorp Content Expansion
11-20 van 42 items weergegeven
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Update: 30 sep om 6:36

PCHBA-30 added. A 30KG breaching axe primarily meant for exosuits. Basically a direct upgrade over boarding axe with the "downside" of having to use an exosuit.

Update: 29 sep om 9:09

AI can now reload all weapons.

Update: 29 sep om 4:10

Buffed 18mm harpoon with 60mm shaped charge damage to doors/armored.
Buffed PCHMG-7 damage Laceration 12->20
Buffed PCBD-40 damage to structures/items/doors
Nerfed PCBD-40 armor penetration.

Update: 24 sep om 14:10

Changed PCRRP activation range and sprite.

Update: 23 sep om 12:55

RU description for PCRRP.

Update: 23 sep om 12:47

New rocket powered railgun shell. RU description WIP.

Update: 23 sep om 6:03

Sadly had to lower firerate of PCHMG-7 due to Barotrauma's limited sound channel amount of only 31.

Update: 19 sep om 10:39

Redone PCHMG-7 sounds.
Adjusted PCHMG-7 muzzleflash.
Rebalanced PCHMG-7 stats and removed penetration as it was buggy.

Update: 18 sep om 11:16

Adjusted prices and availability of items in stores.
Added weak thermal goggles effect to PCEAV and increased light visibnility.

Update: 17 sep om 20:51

Blueprints for PCAGL-26A3, PCHMG-7 and PCHG-18.
Bullet penetration for PCHMG-7.
Better shaped charge effects/function for PCHG-18, PCAGL-26A3 and PCBD-40.