Barotrauma

Barotrauma

PolyCorp Content Expansion
Viser 11–20 av 42 bidrag
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Oppdatering: 30. sep. @ 6.36

PCHBA-30 added. A 30KG breaching axe primarily meant for exosuits. Basically a direct upgrade over boarding axe with the "downside" of having to use an exosuit.

Oppdatering: 29. sep. @ 9.09

AI can now reload all weapons.

Oppdatering: 29. sep. @ 4.10

Buffed 18mm harpoon with 60mm shaped charge damage to doors/armored.
Buffed PCHMG-7 damage Laceration 12->20
Buffed PCBD-40 damage to structures/items/doors
Nerfed PCBD-40 armor penetration.

Oppdatering: 24. sep. @ 14.10

Changed PCRRP activation range and sprite.

Oppdatering: 23. sep. @ 12.55

RU description for PCRRP.

Oppdatering: 23. sep. @ 12.47

New rocket powered railgun shell. RU description WIP.

Oppdatering: 23. sep. @ 6.03

Sadly had to lower firerate of PCHMG-7 due to Barotrauma's limited sound channel amount of only 31.

Oppdatering: 19. sep. @ 10.39

Redone PCHMG-7 sounds.
Adjusted PCHMG-7 muzzleflash.
Rebalanced PCHMG-7 stats and removed penetration as it was buggy.

Oppdatering: 18. sep. @ 11.16

Adjusted prices and availability of items in stores.
Added weak thermal goggles effect to PCEAV and increased light visibnility.

Oppdatering: 17. sep. @ 20.51

Blueprints for PCAGL-26A3, PCHMG-7 and PCHG-18.
Bullet penetration for PCHMG-7.
Better shaped charge effects/function for PCHG-18, PCAGL-26A3 and PCBD-40.