Barotrauma
PolyCorp Content Expansion
กำลังแสดง 11-20 จาก 42 รายการ
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อัปเดต: 30 ก.ย. @ 6: 36am

PCHBA-30 added. A 30KG breaching axe primarily meant for exosuits. Basically a direct upgrade over boarding axe with the "downside" of having to use an exosuit.

อัปเดต: 29 ก.ย. @ 9: 09am

AI can now reload all weapons.

อัปเดต: 29 ก.ย. @ 4: 10am

Buffed 18mm harpoon with 60mm shaped charge damage to doors/armored.
Buffed PCHMG-7 damage Laceration 12->20
Buffed PCBD-40 damage to structures/items/doors
Nerfed PCBD-40 armor penetration.

อัปเดต: 24 ก.ย. @ 2: 10pm

Changed PCRRP activation range and sprite.

อัปเดต: 23 ก.ย. @ 12: 55pm

RU description for PCRRP.

อัปเดต: 23 ก.ย. @ 12: 47pm

New rocket powered railgun shell. RU description WIP.

อัปเดต: 23 ก.ย. @ 6: 03am

Sadly had to lower firerate of PCHMG-7 due to Barotrauma's limited sound channel amount of only 31.

อัปเดต: 19 ก.ย. @ 10: 39am

Redone PCHMG-7 sounds.
Adjusted PCHMG-7 muzzleflash.
Rebalanced PCHMG-7 stats and removed penetration as it was buggy.

อัปเดต: 18 ก.ย. @ 11: 16am

Adjusted prices and availability of items in stores.
Added weak thermal goggles effect to PCEAV and increased light visibnility.

อัปเดต: 17 ก.ย. @ 8: 51pm

Blueprints for PCAGL-26A3, PCHMG-7 and PCHG-18.
Bullet penetration for PCHMG-7.
Better shaped charge effects/function for PCHG-18, PCAGL-26A3 and PCBD-40.