Victoria 3
Grey's Urban Synergy Unleashed
Показані результати 21–30 із 37
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Оновлено: 23 черв. о 19:22
автор: MasterOfGrey

V1.3 (still)
- Fixed trade centre pm & hiring bugs
- Fixed modifier length for canal accident
- Updated all companies based on ports/shipyards, railways, or power plants
- Updated some localisations

Оновлено: 22 черв. о 1:07
автор: MasterOfGrey

V1.3 (still)
- Updated the default AI strategy
- Fixed several company and technology bonuses
- Removed outdated land trade related on_actions and modifiers
- Updated a truckload of localisations

Оновлено: 21 черв. о 7:34
автор: MasterOfGrey

V1.3 (still)
- Fixed various buildings not appearing in the appropriate building lens
- Sorted out various issues with trade centers

Оновлено: 21 черв. о 3:40
автор: MasterOfGrey

V1.3
- Updated for 1.9
- Split power stations into regular thermal power stations and hydro power stations
- Various tweaks and fixes generally

Оновлено: 12 груд. 2024 о 4:52
автор: MasterOfGrey

V1.2 (still) - Updated for 1.8.6

Оновлено: 10 груд. 2024 о 4:04
автор: MasterOfGrey

V1.2 (still)
- Tweaked some AI weights on PM's and Buildings to encourage development-focused choices
- Urban centre bonus to construction efficiency now scales with *unused* employment capacity
- Arcades use high-voltage power if available
- Company headquarters contribute more to urbanisation for services production

Оновлено: 5 груд. 2024 о 22:18
автор: MasterOfGrey

V1.2 (still) - Updated for 1.8.4 and further encouraged the AI to build ports in colonies

Оновлено: 4 груд. 2024 о 15:33
автор: MasterOfGrey

V1.2 (still) - Removed accidental electricity requirement for "Unrefrigerated" pm

Оновлено: 3 груд. 2024 о 5:01
автор: MasterOfGrey

V1.2
- Squashed a loud log error
- Buffed the Great Indian Peninsula Railway company
- Adjusted some modifier types for compatibility/readability
- Cleaned up and buffed the synergies for fishery/ranch refrigeration/rail pm's

Оновлено: 28 листоп. 2024 о 16:34
автор: MasterOfGrey

V1.1 (still) - Updated for 1.8.3