Victoria 3

Victoria 3

Grey's Urban Synergy Unleashed
Ergebnisse 21–30 von 36
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Update: 22. Jun. um 1:07

V1.3 (still)
- Updated the default AI strategy
- Fixed several company and technology bonuses
- Removed outdated land trade related on_actions and modifiers
- Updated a truckload of localisations

Update: 21. Jun. um 7:34

V1.3 (still)
- Fixed various buildings not appearing in the appropriate building lens
- Sorted out various issues with trade centers

Update: 21. Jun. um 3:40

V1.3
- Updated for 1.9
- Split power stations into regular thermal power stations and hydro power stations
- Various tweaks and fixes generally

Update: 12. Dez. 2024 um 4:52

V1.2 (still) - Updated for 1.8.6

Update: 10. Dez. 2024 um 4:04

V1.2 (still)
- Tweaked some AI weights on PM's and Buildings to encourage development-focused choices
- Urban centre bonus to construction efficiency now scales with *unused* employment capacity
- Arcades use high-voltage power if available
- Company headquarters contribute more to urbanisation for services production

Update: 5. Dez. 2024 um 22:18

V1.2 (still) - Updated for 1.8.4 and further encouraged the AI to build ports in colonies

Update: 4. Dez. 2024 um 15:33

V1.2 (still) - Removed accidental electricity requirement for "Unrefrigerated" pm

Update: 3. Dez. 2024 um 5:01

V1.2
- Squashed a loud log error
- Buffed the Great Indian Peninsula Railway company
- Adjusted some modifier types for compatibility/readability
- Cleaned up and buffed the synergies for fishery/ranch refrigeration/rail pm's

Update: 28. Nov. 2024 um 16:34

V1.1 (still) - Updated for 1.8.3

Update: 27. Nov. 2024 um 17:10

V1.1 (still) - BR didn't check the error log well enough