Victoria 3

Victoria 3

Grey's Urban Synergy Unleashed
Menampilkan21-30 dari 36 kiriman
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Pembaruan: 22 Jun @ 1:07am
berdasarkan MasterOfGrey

V1.3 (still)
- Updated the default AI strategy
- Fixed several company and technology bonuses
- Removed outdated land trade related on_actions and modifiers
- Updated a truckload of localisations

Pembaruan: 21 Jun @ 7:34am
berdasarkan MasterOfGrey

V1.3 (still)
- Fixed various buildings not appearing in the appropriate building lens
- Sorted out various issues with trade centers

Pembaruan: 21 Jun @ 3:40am
berdasarkan MasterOfGrey

V1.3
- Updated for 1.9
- Split power stations into regular thermal power stations and hydro power stations
- Various tweaks and fixes generally

Pembaruan: 12 Des 2024 @ 4:52am
berdasarkan MasterOfGrey

V1.2 (still) - Updated for 1.8.6

Pembaruan: 10 Des 2024 @ 4:04am
berdasarkan MasterOfGrey

V1.2 (still)
- Tweaked some AI weights on PM's and Buildings to encourage development-focused choices
- Urban centre bonus to construction efficiency now scales with *unused* employment capacity
- Arcades use high-voltage power if available
- Company headquarters contribute more to urbanisation for services production

Pembaruan: 5 Des 2024 @ 10:18pm
berdasarkan MasterOfGrey

V1.2 (still) - Updated for 1.8.4 and further encouraged the AI to build ports in colonies

Pembaruan: 4 Des 2024 @ 3:33pm
berdasarkan MasterOfGrey

V1.2 (still) - Removed accidental electricity requirement for "Unrefrigerated" pm

Pembaruan: 3 Des 2024 @ 5:01am
berdasarkan MasterOfGrey

V1.2
- Squashed a loud log error
- Buffed the Great Indian Peninsula Railway company
- Adjusted some modifier types for compatibility/readability
- Cleaned up and buffed the synergies for fishery/ranch refrigeration/rail pm's

Pembaruan: 28 Nov 2024 @ 4:34pm
berdasarkan MasterOfGrey

V1.1 (still) - Updated for 1.8.3

Pembaruan: 27 Nov 2024 @ 5:10pm
berdasarkan MasterOfGrey

V1.1 (still) - BR didn't check the error log well enough