Victoria 3

Victoria 3

Grey's Urban Synergy Unleashed
21-30 van 37 items weergegeven
< 1  2  3  4 >
Update: 23 jun om 19:22

V1.3 (still)
- Fixed trade centre pm & hiring bugs
- Fixed modifier length for canal accident
- Updated all companies based on ports/shipyards, railways, or power plants
- Updated some localisations

Update: 22 jun om 1:07

V1.3 (still)
- Updated the default AI strategy
- Fixed several company and technology bonuses
- Removed outdated land trade related on_actions and modifiers
- Updated a truckload of localisations

Update: 21 jun om 7:34

V1.3 (still)
- Fixed various buildings not appearing in the appropriate building lens
- Sorted out various issues with trade centers

Update: 21 jun om 3:40

V1.3
- Updated for 1.9
- Split power stations into regular thermal power stations and hydro power stations
- Various tweaks and fixes generally

Update: 12 dec 2024 om 4:52

V1.2 (still) - Updated for 1.8.6

Update: 10 dec 2024 om 4:04

V1.2 (still)
- Tweaked some AI weights on PM's and Buildings to encourage development-focused choices
- Urban centre bonus to construction efficiency now scales with *unused* employment capacity
- Arcades use high-voltage power if available
- Company headquarters contribute more to urbanisation for services production

Update: 5 dec 2024 om 22:18

V1.2 (still) - Updated for 1.8.4 and further encouraged the AI to build ports in colonies

Update: 4 dec 2024 om 15:33

V1.2 (still) - Removed accidental electricity requirement for "Unrefrigerated" pm

Update: 3 dec 2024 om 5:01

V1.2
- Squashed a loud log error
- Buffed the Great Indian Peninsula Railway company
- Adjusted some modifier types for compatibility/readability
- Cleaned up and buffed the synergies for fishery/ranch refrigeration/rail pm's

Update: 28 nov 2024 om 16:34

V1.1 (still) - Updated for 1.8.3