Crusader Kings III

Crusader Kings III

Immersive Realm Laws
Visar 31–40 av 61 poster
< 1  2  3  4  5  6  7 >
Uppdatering: 7 nov, 2024 @ 9:04

Added compatibility for [Kei] Culture and Faith Granularity, that recently updated

Uppdatering: 4 nov, 2024 @ 11:07

Uppdatering: 1 nov, 2024 @ 14:03

Slightly increased votting power for lieges with High CA.

Uppdatering: 1 nov, 2024 @ 13:48

AI lieges with Absolute authority now have lots of votting power, but not enough to remove player/vassal agency over realm laws.

Uppdatering: 1 nov, 2024 @ 13:45

minor bugfix

Uppdatering: 31 okt, 2024 @ 6:35

minor bugfix

Uppdatering: 31 okt, 2024 @ 6:27

minor bugfix

Uppdatering: 31 okt, 2024 @ 6:07

hotfix for player vassal event to influcence voting triggering in random dates. It will now properly trigger prior to the voting.

Uppdatering: 31 okt, 2024 @ 5:38

hotfix for vassal laws taking too long, sometime years, to mirror liege laws. Now wont take more than 4 months.

Uppdatering: 27 okt, 2024 @ 17:11

BIG UPDATE:
-> Added Event Chain for liege and all vassals to try to influence the powerful vassals prior to votting start
-> increased threshold to change the laws for the extreme versions
-> Increased influence from cultural Ethos and Traditions
-> Councillors now have minor voting power
-> Added a slightly "resistance" value for changing current laws

Incorporated Clear Notifications mod (so you can press "F" and get rid of the notification spam)