Crusader Kings III

Crusader Kings III

Immersive Realm Laws
Viser 31–40 av 61 bidrag
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Oppdatering: 7. nov. 2024 @ 9.04

Added compatibility for [Kei] Culture and Faith Granularity, that recently updated

Oppdatering: 4. nov. 2024 @ 11.07

Oppdatering: 1. nov. 2024 @ 14.03

Slightly increased votting power for lieges with High CA.

Oppdatering: 1. nov. 2024 @ 13.48

AI lieges with Absolute authority now have lots of votting power, but not enough to remove player/vassal agency over realm laws.

Oppdatering: 1. nov. 2024 @ 13.45

minor bugfix

Oppdatering: 31. okt. 2024 @ 6.35

minor bugfix

Oppdatering: 31. okt. 2024 @ 6.27

minor bugfix

Oppdatering: 31. okt. 2024 @ 6.07

hotfix for player vassal event to influcence voting triggering in random dates. It will now properly trigger prior to the voting.

Oppdatering: 31. okt. 2024 @ 5.38

hotfix for vassal laws taking too long, sometime years, to mirror liege laws. Now wont take more than 4 months.

Oppdatering: 27. okt. 2024 @ 17.11

BIG UPDATE:
-> Added Event Chain for liege and all vassals to try to influence the powerful vassals prior to votting start
-> increased threshold to change the laws for the extreme versions
-> Increased influence from cultural Ethos and Traditions
-> Councillors now have minor voting power
-> Added a slightly "resistance" value for changing current laws

Incorporated Clear Notifications mod (so you can press "F" and get rid of the notification spam)