Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Crewed Power Distribution - ETTM
Visar 11–20 av 23 poster
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Uppdatering: 28 nov, 2024 @ 9:55

minor QoL that came to mind after last update to keep in line with the semi-major update done to the base mod

Uppdatering: 28 nov, 2024 @ 5:04

Taking the range of the whole ship power from 900 to 1000. Kinda not a fun walk around, but it works

Uppdatering: 14 nov, 2024 @ 16:07

Make sure you force the base Crewed power to update!
Introducing Upgraded and Advanced Mini-cores, Shield Substations, and Power Substations to the ETTM edition.

Uppdatering: 27 okt, 2024 @ 10:53

Added support for chaining extensions. Make your awesome factory ship. Go wild with zoomies with the large field drive.

Uppdatering: 5 okt, 2024 @ 14:14

User request to pull Crewed Reactors into just one build bar button. Since future plans for more parts are a long ways off, sounded like a good anti-clutter plan to me.

Uppdatering: 3 sep, 2024 @ 16:41

Fixed typo from file structure update

Uppdatering: 24 aug, 2024 @ 12:56

missed two value changes

Uppdatering: 24 aug, 2024 @ 12:44

Major rebalancing to not have infinite shields with ALRCs

Uppdatering: 17 aug, 2024 @ 14:23

Lowered Large Reactor power output

Uppdatering: 17 aug, 2024 @ 11:46

Reduced battery sprites referenced by large crewed reactors by a factor of 9. Reduces lag greatly, but if you'd rather have a sprite for each battery worth of power, the files are still there for you to edit back into the part file.