Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Crewed Power Distribution - ETTM
Viser 11–20 av 23 bidrag
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Oppdatering: 28. nov. 2024 @ 9.55

minor QoL that came to mind after last update to keep in line with the semi-major update done to the base mod

Oppdatering: 28. nov. 2024 @ 5.04

Taking the range of the whole ship power from 900 to 1000. Kinda not a fun walk around, but it works

Oppdatering: 14. nov. 2024 @ 16.07

Make sure you force the base Crewed power to update!
Introducing Upgraded and Advanced Mini-cores, Shield Substations, and Power Substations to the ETTM edition.

Oppdatering: 27. okt. 2024 @ 10.53

Added support for chaining extensions. Make your awesome factory ship. Go wild with zoomies with the large field drive.

Oppdatering: 5. okt. 2024 @ 14.14

User request to pull Crewed Reactors into just one build bar button. Since future plans for more parts are a long ways off, sounded like a good anti-clutter plan to me.

Oppdatering: 3. sep. 2024 @ 16.41

Fixed typo from file structure update

Oppdatering: 24. aug. 2024 @ 12.56

missed two value changes

Oppdatering: 24. aug. 2024 @ 12.44

Major rebalancing to not have infinite shields with ALRCs

Oppdatering: 17. aug. 2024 @ 14.23

Lowered Large Reactor power output

Oppdatering: 17. aug. 2024 @ 11.46

Reduced battery sprites referenced by large crewed reactors by a factor of 9. Reduces lag greatly, but if you'd rather have a sprite for each battery worth of power, the files are still there for you to edit back into the part file.