Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Crewed Power Distribution - ETTM
Показване на 11 — 20 от 23 постъпления
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Обновление: 28 ноем. 2024 в 9:55

minor QoL that came to mind after last update to keep in line with the semi-major update done to the base mod

Обновление: 28 ноем. 2024 в 5:04

Taking the range of the whole ship power from 900 to 1000. Kinda not a fun walk around, but it works

Обновление: 14 ноем. 2024 в 16:07

Make sure you force the base Crewed power to update!
Introducing Upgraded and Advanced Mini-cores, Shield Substations, and Power Substations to the ETTM edition.

Обновление: 27 окт. 2024 в 10:53

Added support for chaining extensions. Make your awesome factory ship. Go wild with zoomies with the large field drive.

Обновление: 5 окт. 2024 в 14:14

User request to pull Crewed Reactors into just one build bar button. Since future plans for more parts are a long ways off, sounded like a good anti-clutter plan to me.

Обновление: 3 септ. 2024 в 16:41

Fixed typo from file structure update

Обновление: 24 авг. 2024 в 12:56

missed two value changes

Обновление: 24 авг. 2024 в 12:44

Major rebalancing to not have infinite shields with ALRCs

Обновление: 17 авг. 2024 в 14:23

Lowered Large Reactor power output

Обновление: 17 авг. 2024 в 11:46

Reduced battery sprites referenced by large crewed reactors by a factor of 9. Reduces lag greatly, but if you'd rather have a sprite for each battery worth of power, the files are still there for you to edit back into the part file.