DayZ
Dynamic Ambient Sound System
正在显示第 21 - 30 项,共 39 项条目
< 1  2  3  4 >
更新于:2024 年 8 月 12 日 上午 11:15
作者:KOMA

- Added new music
- Mastered all sounds to -13 LUFS
- Fixed a bug where two ambient instances were created

更新于:2024 年 8 月 10 日 上午 1:51
作者:KOMA

Implemented a feature that allows users to independently set the interval in the settings.

更新于:2024 年 8 月 9 日 下午 11:54
作者:KOMA

- Added Ambient Areas that play region-specific music.

更新于:2024 年 8 月 9 日 下午 12:23
作者:KOMA

更新于:2024 年 8 月 9 日 下午 12:19
作者:KOMA

- WRONG UPDATE, REVERT

更新于:2024 年 8 月 9 日 下午 12:13
作者:KOMA

更新于:2024 年 8 月 9 日 上午 11:50
作者:KOMA

- Added more music

更新于:2024 年 8 月 9 日 上午 3:01
作者:KOMA

- Implemented server-side JSON configuration file handling. The file is created with default values if not found and loaded on server start.
- Added functionality to send configuration data from the server to clients upon connection.
- Overridden the `InvokeOnConnect` method to send configuration data to clients when they connect.
- Integrated the configuration sending logic into the `MissionServer` class.
- Added methods to send (`SendConfigToClient`) and receive (`ReceiveConfig`) configuration data.
- Integrated the handling of the configuration data received from the server on the client side.
- Integrated interactive dynamic ambient music

更新于:2024 年 8 月 7 日 上午 10:14
作者:KOMA

- Fixed an issue where hit music would abruptly stop without fading after inactivity.
- Fixed an issue where no music played upon bullet hits or melee strikes.

更新于:2024 年 8 月 4 日 下午 1:35
作者:KOMA

- Fixed a bug where players would hear their own music when a zombie or another player injured an eAI bot.