DayZ
Dynamic Ambient Sound System
Viser 21-30 af 39 forekomster
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Opdatering: 12. aug. 2024 kl. 11:15
af KOMA

- Added new music
- Mastered all sounds to -13 LUFS
- Fixed a bug where two ambient instances were created

Opdatering: 10. aug. 2024 kl. 1:51
af KOMA

Implemented a feature that allows users to independently set the interval in the settings.

Opdatering: 9. aug. 2024 kl. 23:54
af KOMA

- Added Ambient Areas that play region-specific music.

Opdatering: 9. aug. 2024 kl. 12:23
af KOMA

Opdatering: 9. aug. 2024 kl. 12:19
af KOMA

- WRONG UPDATE, REVERT

Opdatering: 9. aug. 2024 kl. 12:13
af KOMA

Opdatering: 9. aug. 2024 kl. 11:50
af KOMA

- Added more music

Opdatering: 9. aug. 2024 kl. 3:01
af KOMA

- Implemented server-side JSON configuration file handling. The file is created with default values if not found and loaded on server start.
- Added functionality to send configuration data from the server to clients upon connection.
- Overridden the `InvokeOnConnect` method to send configuration data to clients when they connect.
- Integrated the configuration sending logic into the `MissionServer` class.
- Added methods to send (`SendConfigToClient`) and receive (`ReceiveConfig`) configuration data.
- Integrated the handling of the configuration data received from the server on the client side.
- Integrated interactive dynamic ambient music

Opdatering: 7. aug. 2024 kl. 10:14
af KOMA

- Fixed an issue where hit music would abruptly stop without fading after inactivity.
- Fixed an issue where no music played upon bullet hits or melee strikes.

Opdatering: 4. aug. 2024 kl. 13:35
af KOMA

- Fixed a bug where players would hear their own music when a zombie or another player injured an eAI bot.