DayZ
Dynamic Ambient Sound System
Mostrando 21-30 de 39 aportaciones
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Actualización: 12 AGO 2024 a las 11:15
por KOMA

- Added new music
- Mastered all sounds to -13 LUFS
- Fixed a bug where two ambient instances were created

Actualización: 10 AGO 2024 a las 1:51
por KOMA

Implemented a feature that allows users to independently set the interval in the settings.

Actualización: 9 AGO 2024 a las 23:54
por KOMA

- Added Ambient Areas that play region-specific music.

Actualización: 9 AGO 2024 a las 12:23
por KOMA

Actualización: 9 AGO 2024 a las 12:19
por KOMA

- WRONG UPDATE, REVERT

Actualización: 9 AGO 2024 a las 12:13
por KOMA

Actualización: 9 AGO 2024 a las 11:50
por KOMA

- Added more music

Actualización: 9 AGO 2024 a las 3:01
por KOMA

- Implemented server-side JSON configuration file handling. The file is created with default values if not found and loaded on server start.
- Added functionality to send configuration data from the server to clients upon connection.
- Overridden the `InvokeOnConnect` method to send configuration data to clients when they connect.
- Integrated the configuration sending logic into the `MissionServer` class.
- Added methods to send (`SendConfigToClient`) and receive (`ReceiveConfig`) configuration data.
- Integrated the handling of the configuration data received from the server on the client side.
- Integrated interactive dynamic ambient music

Actualización: 7 AGO 2024 a las 10:14
por KOMA

- Fixed an issue where hit music would abruptly stop without fading after inactivity.
- Fixed an issue where no music played upon bullet hits or melee strikes.

Actualización: 4 AGO 2024 a las 13:35
por KOMA

- Fixed a bug where players would hear their own music when a zombie or another player injured an eAI bot.