DayZ
Dynamic Ambient Sound System
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Uppdatering: 12 aug, 2024 @ 11:15
av KOMA

- Added new music
- Mastered all sounds to -13 LUFS
- Fixed a bug where two ambient instances were created

Uppdatering: 10 aug, 2024 @ 1:51
av KOMA

Implemented a feature that allows users to independently set the interval in the settings.

Uppdatering: 9 aug, 2024 @ 23:54
av KOMA

- Added Ambient Areas that play region-specific music.

Uppdatering: 9 aug, 2024 @ 12:23
av KOMA

Uppdatering: 9 aug, 2024 @ 12:19
av KOMA

- WRONG UPDATE, REVERT

Uppdatering: 9 aug, 2024 @ 12:13
av KOMA

Uppdatering: 9 aug, 2024 @ 11:50
av KOMA

- Added more music

Uppdatering: 9 aug, 2024 @ 3:01
av KOMA

- Implemented server-side JSON configuration file handling. The file is created with default values if not found and loaded on server start.
- Added functionality to send configuration data from the server to clients upon connection.
- Overridden the `InvokeOnConnect` method to send configuration data to clients when they connect.
- Integrated the configuration sending logic into the `MissionServer` class.
- Added methods to send (`SendConfigToClient`) and receive (`ReceiveConfig`) configuration data.
- Integrated the handling of the configuration data received from the server on the client side.
- Integrated interactive dynamic ambient music

Uppdatering: 7 aug, 2024 @ 10:14
av KOMA

- Fixed an issue where hit music would abruptly stop without fading after inactivity.
- Fixed an issue where no music played upon bullet hits or melee strikes.

Uppdatering: 4 aug, 2024 @ 13:35
av KOMA

- Fixed a bug where players would hear their own music when a zombie or another player injured an eAI bot.