DayZ
Dynamic Ambient Sound System
Näytetään 21–30 / 39
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Päivitys: 12.8.2024 klo 11.15
tekijältä KOMA

- Added new music
- Mastered all sounds to -13 LUFS
- Fixed a bug where two ambient instances were created

Päivitys: 10.8.2024 klo 1.51
tekijältä KOMA

Implemented a feature that allows users to independently set the interval in the settings.

Päivitys: 9.8.2024 klo 23.54
tekijältä KOMA

- Added Ambient Areas that play region-specific music.

Päivitys: 9.8.2024 klo 12.23
tekijältä KOMA

Päivitys: 9.8.2024 klo 12.19
tekijältä KOMA

- WRONG UPDATE, REVERT

Päivitys: 9.8.2024 klo 12.13
tekijältä KOMA

Päivitys: 9.8.2024 klo 11.50
tekijältä KOMA

- Added more music

Päivitys: 9.8.2024 klo 3.01
tekijältä KOMA

- Implemented server-side JSON configuration file handling. The file is created with default values if not found and loaded on server start.
- Added functionality to send configuration data from the server to clients upon connection.
- Overridden the `InvokeOnConnect` method to send configuration data to clients when they connect.
- Integrated the configuration sending logic into the `MissionServer` class.
- Added methods to send (`SendConfigToClient`) and receive (`ReceiveConfig`) configuration data.
- Integrated the handling of the configuration data received from the server on the client side.
- Integrated interactive dynamic ambient music

Päivitys: 7.8.2024 klo 10.14
tekijältä KOMA

- Fixed an issue where hit music would abruptly stop without fading after inactivity.
- Fixed an issue where no music played upon bullet hits or melee strikes.

Päivitys: 4.8.2024 klo 13.35
tekijältä KOMA

- Fixed a bug where players would hear their own music when a zombie or another player injured an eAI bot.