DayZ
Dynamic Ambient Sound System
目前顯示第 21-30 項,共 39 項
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更新:2024 年 8 月 12 日 @ 上午 11:15
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- Added new music
- Mastered all sounds to -13 LUFS
- Fixed a bug where two ambient instances were created

更新:2024 年 8 月 10 日 @ 上午 1:51
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Implemented a feature that allows users to independently set the interval in the settings.

更新:2024 年 8 月 9 日 @ 下午 11:54
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- Added Ambient Areas that play region-specific music.

更新:2024 年 8 月 9 日 @ 下午 12:23
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更新:2024 年 8 月 9 日 @ 下午 12:19
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- WRONG UPDATE, REVERT

更新:2024 年 8 月 9 日 @ 下午 12:13
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更新:2024 年 8 月 9 日 @ 上午 11:50
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- Added more music

更新:2024 年 8 月 9 日 @ 上午 3:01
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- Implemented server-side JSON configuration file handling. The file is created with default values if not found and loaded on server start.
- Added functionality to send configuration data from the server to clients upon connection.
- Overridden the `InvokeOnConnect` method to send configuration data to clients when they connect.
- Integrated the configuration sending logic into the `MissionServer` class.
- Added methods to send (`SendConfigToClient`) and receive (`ReceiveConfig`) configuration data.
- Integrated the handling of the configuration data received from the server on the client side.
- Integrated interactive dynamic ambient music

更新:2024 年 8 月 7 日 @ 上午 10:14
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- Fixed an issue where hit music would abruptly stop without fading after inactivity.
- Fixed an issue where no music played upon bullet hits or melee strikes.

更新:2024 年 8 月 4 日 @ 下午 1:35
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- Fixed a bug where players would hear their own music when a zombie or another player injured an eAI bot.