Total War: WARHAMMER III
Beesden's Closer to Tabletop
Показване на 31 — 40 от 44 постъпления
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Обновление: 21 авг. 2024 в 8:57
от Beesden

Update to 5.2.0

Обновление: 14 авг. 2024 в 12:23
от Beesden

Update to 5.1.3

Обновление: 4 авг. 2024 в 4:28
от Beesden

* Added shields to regular Necropolis Knights
* Switched VFX for CTT regen-based abilities to use 'passive' variant (i.e. not continuous)
* Light sleds are now drawn by Great Bears
* Remove VFX from contact effects (i.e. frostbite)
* Updated Light of Death to act more akin to Artillery instead of bombardment

Обновление: 31 юли 2024 в 16:17
от Beesden

* Update Depth Guard to use Blood Knight profile stats
* Update Necrofex RoR missile weapon to be less naff

Обновление: 17 юли 2024 в 12:25
от Beesden

Tweak war machine health (i.e. artillery pieces) to prevent being instantly destroyed by tower arrows etc

Обновление: 26 юни 2024 в 12:12
от Beesden

Update to 5.1 (Karanak + couple of Amethyst units)
Tweak Vampire Coast accuracy, so that guns actually hit something

Обновление: 16 юни 2024 в 14:06
от Beesden

Reduce Killing Blow to +10 damage vs small
Implemented Cathay Regiments of Renown
Implemented Dark Elf Regiments of Renown
Implemented Kislev Regiments of Renown
Implemented Ogre Kingdoms Regiments of Renown

Обновление: 12 юни 2024 в 16:10
от Beesden

Fix Doomseeker RoR HP
Remove 'Frenzy' by default for units with 'Bloodgreed'
Tweak unit sizes for units < 30 points (i.e. Reiksguard, Gryphon Legion, Bloodcrushers) for balance

Обновление: 10 юни 2024 в 16:13
от Beesden

Fix Weapon Strength calculations, buffing Monstrous units
Implemented Tomb Kings of Renown
Implemented Vampire Coast Regiments of Renown

Обновление: 8 юни 2024 в 8:31
от Beesden

Rework Hit Points calculations to be per-unit instead of per-entity
Retain original unit mass per-entity
Reduce War Bear unit sizes
Remove 'Fly' from Frost Wyrms
Fix RoR Deaths Head explosion