Total War: WARHAMMER III

Total War: WARHAMMER III

Beesden's Closer to Tabletop
Showing 31-40 of 44 entries
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Update: 21 Aug, 2024 @ 8:57am

Update to 5.2.0

Update: 14 Aug, 2024 @ 12:23pm

Update to 5.1.3

Update: 4 Aug, 2024 @ 4:28am

* Added shields to regular Necropolis Knights
* Switched VFX for CTT regen-based abilities to use 'passive' variant (i.e. not continuous)
* Light sleds are now drawn by Great Bears
* Remove VFX from contact effects (i.e. frostbite)
* Updated Light of Death to act more akin to Artillery instead of bombardment

Update: 31 Jul, 2024 @ 4:17pm

* Update Depth Guard to use Blood Knight profile stats
* Update Necrofex RoR missile weapon to be less naff

Update: 17 Jul, 2024 @ 12:25pm

Tweak war machine health (i.e. artillery pieces) to prevent being instantly destroyed by tower arrows etc

Update: 26 Jun, 2024 @ 12:12pm

Update to 5.1 (Karanak + couple of Amethyst units)
Tweak Vampire Coast accuracy, so that guns actually hit something

Update: 16 Jun, 2024 @ 2:06pm

Reduce Killing Blow to +10 damage vs small
Implemented Cathay Regiments of Renown
Implemented Dark Elf Regiments of Renown
Implemented Kislev Regiments of Renown
Implemented Ogre Kingdoms Regiments of Renown

Update: 12 Jun, 2024 @ 4:10pm

Fix Doomseeker RoR HP
Remove 'Frenzy' by default for units with 'Bloodgreed'
Tweak unit sizes for units < 30 points (i.e. Reiksguard, Gryphon Legion, Bloodcrushers) for balance

Update: 10 Jun, 2024 @ 4:13pm

Fix Weapon Strength calculations, buffing Monstrous units
Implemented Tomb Kings of Renown
Implemented Vampire Coast Regiments of Renown

Update: 8 Jun, 2024 @ 8:31am

Rework Hit Points calculations to be per-unit instead of per-entity
Retain original unit mass per-entity
Reduce War Bear unit sizes
Remove 'Fly' from Frost Wyrms
Fix RoR Deaths Head explosion