Total War: WARHAMMER III

Total War: WARHAMMER III

Beesden's Closer to Tabletop
Näytetään 31–40 / 44
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Päivitys: 21.8.2024 klo 8.57
tekijältä Beesden

Update to 5.2.0

Päivitys: 14.8.2024 klo 12.23
tekijältä Beesden

Update to 5.1.3

Päivitys: 4.8.2024 klo 4.28
tekijältä Beesden

* Added shields to regular Necropolis Knights
* Switched VFX for CTT regen-based abilities to use 'passive' variant (i.e. not continuous)
* Light sleds are now drawn by Great Bears
* Remove VFX from contact effects (i.e. frostbite)
* Updated Light of Death to act more akin to Artillery instead of bombardment

Päivitys: 31.7.2024 klo 16.17
tekijältä Beesden

* Update Depth Guard to use Blood Knight profile stats
* Update Necrofex RoR missile weapon to be less naff

Päivitys: 17.7.2024 klo 12.25
tekijältä Beesden

Tweak war machine health (i.e. artillery pieces) to prevent being instantly destroyed by tower arrows etc

Päivitys: 26.6.2024 klo 12.12
tekijältä Beesden

Update to 5.1 (Karanak + couple of Amethyst units)
Tweak Vampire Coast accuracy, so that guns actually hit something

Päivitys: 16.6.2024 klo 14.06
tekijältä Beesden

Reduce Killing Blow to +10 damage vs small
Implemented Cathay Regiments of Renown
Implemented Dark Elf Regiments of Renown
Implemented Kislev Regiments of Renown
Implemented Ogre Kingdoms Regiments of Renown

Päivitys: 12.6.2024 klo 16.10
tekijältä Beesden

Fix Doomseeker RoR HP
Remove 'Frenzy' by default for units with 'Bloodgreed'
Tweak unit sizes for units < 30 points (i.e. Reiksguard, Gryphon Legion, Bloodcrushers) for balance

Päivitys: 10.6.2024 klo 16.13
tekijältä Beesden

Fix Weapon Strength calculations, buffing Monstrous units
Implemented Tomb Kings of Renown
Implemented Vampire Coast Regiments of Renown

Päivitys: 8.6.2024 klo 8.31
tekijältä Beesden

Rework Hit Points calculations to be per-unit instead of per-entity
Retain original unit mass per-entity
Reduce War Bear unit sizes
Remove 'Fly' from Frost Wyrms
Fix RoR Deaths Head explosion