Total War: WARHAMMER III

Total War: WARHAMMER III

Beesden's Closer to Tabletop
31–40/44 bejegyzés mutatása
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Frissítés: 2024. aug. 21. @ 8:57
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Update to 5.2.0

Frissítés: 2024. aug. 14. @ 12:23
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Update to 5.1.3

Frissítés: 2024. aug. 4. @ 4:28
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* Added shields to regular Necropolis Knights
* Switched VFX for CTT regen-based abilities to use 'passive' variant (i.e. not continuous)
* Light sleds are now drawn by Great Bears
* Remove VFX from contact effects (i.e. frostbite)
* Updated Light of Death to act more akin to Artillery instead of bombardment

Frissítés: 2024. júl. 31. @ 16:17
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* Update Depth Guard to use Blood Knight profile stats
* Update Necrofex RoR missile weapon to be less naff

Frissítés: 2024. júl. 17. @ 12:25
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Tweak war machine health (i.e. artillery pieces) to prevent being instantly destroyed by tower arrows etc

Frissítés: 2024. jún. 26. @ 12:12
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Update to 5.1 (Karanak + couple of Amethyst units)
Tweak Vampire Coast accuracy, so that guns actually hit something

Frissítés: 2024. jún. 16. @ 14:06
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Reduce Killing Blow to +10 damage vs small
Implemented Cathay Regiments of Renown
Implemented Dark Elf Regiments of Renown
Implemented Kislev Regiments of Renown
Implemented Ogre Kingdoms Regiments of Renown

Frissítés: 2024. jún. 12. @ 16:10
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Fix Doomseeker RoR HP
Remove 'Frenzy' by default for units with 'Bloodgreed'
Tweak unit sizes for units < 30 points (i.e. Reiksguard, Gryphon Legion, Bloodcrushers) for balance

Frissítés: 2024. jún. 10. @ 16:13
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Fix Weapon Strength calculations, buffing Monstrous units
Implemented Tomb Kings of Renown
Implemented Vampire Coast Regiments of Renown

Frissítés: 2024. jún. 8. @ 8:31
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Rework Hit Points calculations to be per-unit instead of per-entity
Retain original unit mass per-entity
Reduce War Bear unit sizes
Remove 'Fly' from Frost Wyrms
Fix RoR Deaths Head explosion