Arma 3
CE - Aviation Munitions
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Pembaruan: 30 Apr @ 12:22pm
berdasarkan C. Eagle

Changed inheritance of HEI .50 ammo, to use SLAP as a base (It was using the Barret's MK211 ammo before), changed the explosion effects to be less aggressive.

Added muzzle have to weapon pods.

Pembaruan: 27 Apr @ 6:14am
berdasarkan C. Eagle

> Corrected an issue found whilst investigating https://github.com/Eagle-Studios/CE_Mods/issues/9. (The issue being that the HEI Pod didnt actually fire HEI !!!
> Toned down the HE splash area of HEI Ammo, hopefully reducing the particles.

> Added NVG variants to RHS HGU/P's (Only the ones with visors have variants with NVGs) [Variants meaning both non-NVG and NVG capable helmets exist].

Pembaruan: 5 Mar @ 11:51am
berdasarkan C. Eagle

RePack of pbos.
ReSign of pbos.

Added my own 'Weapons Hold / Safe' dummy weapon.
Updated ALCM's LODs not being in the same postion.
Updated some munitions to have better inheritancy.
Made HangarGates Composition into a prefixed folder/pbo & added a better CUP softcompat config.
Added hiddenselections to the ALCM "Display" model. ("body", "seekercone")

Pembaruan: 5 Mar @ 11:44am
berdasarkan C. Eagle

DataWipe JIC lingering pbos and bisigns are an issue.

Pembaruan: 26 Feb @ 9:01am
berdasarkan C. Eagle

Added new model for ALCM.
Updated config for ALCM.
Added soft compat with AWS.
Seperated base classes for p3ds from main config.

Pembaruan: 24 Feb @ 6:21pm
berdasarkan C. Eagle

fixed typo in ALCM classname.

Pembaruan: 24 Feb @ 8:45am
berdasarkan C. Eagle

Pembaruan: 24 Feb @ 7:20am
berdasarkan C. Eagle

Removed ACE requirement for Munitions.

Pembaruan: 21 Feb @ 7:45am
berdasarkan C. Eagle

Pembaruan: 17 Des 2024 @ 2:22am
berdasarkan C. Eagle

updated config files for Helmets.