Arma 3
CE - Aviation Munitions
61–70/80 bejegyzés mutatása
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Frissítés: ápr. 30. @ 12:22
C. Eagle által

Changed inheritance of HEI .50 ammo, to use SLAP as a base (It was using the Barret's MK211 ammo before), changed the explosion effects to be less aggressive.

Added muzzle have to weapon pods.

Frissítés: ápr. 27. @ 6:14
C. Eagle által

> Corrected an issue found whilst investigating https://github.com/Eagle-Studios/CE_Mods/issues/9. (The issue being that the HEI Pod didnt actually fire HEI !!!
> Toned down the HE splash area of HEI Ammo, hopefully reducing the particles.

> Added NVG variants to RHS HGU/P's (Only the ones with visors have variants with NVGs) [Variants meaning both non-NVG and NVG capable helmets exist].

Frissítés: márc. 5. @ 11:51
C. Eagle által

RePack of pbos.
ReSign of pbos.

Added my own 'Weapons Hold / Safe' dummy weapon.
Updated ALCM's LODs not being in the same postion.
Updated some munitions to have better inheritancy.
Made HangarGates Composition into a prefixed folder/pbo & added a better CUP softcompat config.
Added hiddenselections to the ALCM "Display" model. ("body", "seekercone")

Frissítés: márc. 5. @ 11:44
C. Eagle által

DataWipe JIC lingering pbos and bisigns are an issue.

Frissítés: febr. 26. @ 9:01
C. Eagle által

Added new model for ALCM.
Updated config for ALCM.
Added soft compat with AWS.
Seperated base classes for p3ds from main config.

Frissítés: febr. 24. @ 18:21
C. Eagle által

fixed typo in ALCM classname.

Frissítés: febr. 24. @ 8:45
C. Eagle által

Frissítés: febr. 24. @ 7:20
C. Eagle által

Removed ACE requirement for Munitions.

Frissítés: febr. 21. @ 7:45
C. Eagle által

Frissítés: 2024. dec. 17. @ 2:22
C. Eagle által

updated config files for Helmets.