Arma 3
CE - Aviation Munitions
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更新:4 月 30 日 @ 下午 12:22
C. Eagle 發表

Changed inheritance of HEI .50 ammo, to use SLAP as a base (It was using the Barret's MK211 ammo before), changed the explosion effects to be less aggressive.

Added muzzle have to weapon pods.

更新:4 月 27 日 @ 上午 6:14
C. Eagle 發表

> Corrected an issue found whilst investigating https://github.com/Eagle-Studios/CE_Mods/issues/9. (The issue being that the HEI Pod didnt actually fire HEI !!!
> Toned down the HE splash area of HEI Ammo, hopefully reducing the particles.

> Added NVG variants to RHS HGU/P's (Only the ones with visors have variants with NVGs) [Variants meaning both non-NVG and NVG capable helmets exist].

更新:3 月 5 日 @ 上午 11:51
C. Eagle 發表

RePack of pbos.
ReSign of pbos.

Added my own 'Weapons Hold / Safe' dummy weapon.
Updated ALCM's LODs not being in the same postion.
Updated some munitions to have better inheritancy.
Made HangarGates Composition into a prefixed folder/pbo & added a better CUP softcompat config.
Added hiddenselections to the ALCM "Display" model. ("body", "seekercone")

更新:3 月 5 日 @ 上午 11:44
C. Eagle 發表

DataWipe JIC lingering pbos and bisigns are an issue.

更新:2 月 26 日 @ 上午 9:01
C. Eagle 發表

Added new model for ALCM.
Updated config for ALCM.
Added soft compat with AWS.
Seperated base classes for p3ds from main config.

更新:2 月 24 日 @ 下午 6:21
C. Eagle 發表

fixed typo in ALCM classname.

更新:2 月 24 日 @ 上午 8:45
C. Eagle 發表

更新:2 月 24 日 @ 上午 7:20
C. Eagle 發表

Removed ACE requirement for Munitions.

更新:2 月 21 日 @ 上午 7:45
C. Eagle 發表

更新:2024 年 12 月 17 日 @ 上午 2:22
C. Eagle 發表

updated config files for Helmets.