Arma 3
CE - Aviation Munitions
Viser 61–70 av 80 bidrag
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Oppdatering: 30. apr. @ 12.22

Changed inheritance of HEI .50 ammo, to use SLAP as a base (It was using the Barret's MK211 ammo before), changed the explosion effects to be less aggressive.

Added muzzle have to weapon pods.

Oppdatering: 27. apr. @ 6.14

> Corrected an issue found whilst investigating https://github.com/Eagle-Studios/CE_Mods/issues/9. (The issue being that the HEI Pod didnt actually fire HEI !!!
> Toned down the HE splash area of HEI Ammo, hopefully reducing the particles.

> Added NVG variants to RHS HGU/P's (Only the ones with visors have variants with NVGs) [Variants meaning both non-NVG and NVG capable helmets exist].

Oppdatering: 5. mars @ 11.51

RePack of pbos.
ReSign of pbos.

Added my own 'Weapons Hold / Safe' dummy weapon.
Updated ALCM's LODs not being in the same postion.
Updated some munitions to have better inheritancy.
Made HangarGates Composition into a prefixed folder/pbo & added a better CUP softcompat config.
Added hiddenselections to the ALCM "Display" model. ("body", "seekercone")

Oppdatering: 5. mars @ 11.44

DataWipe JIC lingering pbos and bisigns are an issue.

Oppdatering: 26. feb. @ 9.01

Added new model for ALCM.
Updated config for ALCM.
Added soft compat with AWS.
Seperated base classes for p3ds from main config.

Oppdatering: 24. feb. @ 18.21

fixed typo in ALCM classname.

Oppdatering: 24. feb. @ 8.45

Oppdatering: 24. feb. @ 7.20

Removed ACE requirement for Munitions.

Oppdatering: 21. feb. @ 7.45

Oppdatering: 17. des. 2024 @ 2.22

updated config files for Helmets.