Arma 3
CE - Aviation Munitions
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Actualización: 30 ABR a las 12:22 p. m.

Changed inheritance of HEI .50 ammo, to use SLAP as a base (It was using the Barret's MK211 ammo before), changed the explosion effects to be less aggressive.

Added muzzle have to weapon pods.

Actualización: 27 ABR a las 6:14 a. m.

> Corrected an issue found whilst investigating https://github.com/Eagle-Studios/CE_Mods/issues/9. (The issue being that the HEI Pod didnt actually fire HEI !!!
> Toned down the HE splash area of HEI Ammo, hopefully reducing the particles.

> Added NVG variants to RHS HGU/P's (Only the ones with visors have variants with NVGs) [Variants meaning both non-NVG and NVG capable helmets exist].

Actualización: 5 MAR a las 11:51 a. m.

RePack of pbos.
ReSign of pbos.

Added my own 'Weapons Hold / Safe' dummy weapon.
Updated ALCM's LODs not being in the same postion.
Updated some munitions to have better inheritancy.
Made HangarGates Composition into a prefixed folder/pbo & added a better CUP softcompat config.
Added hiddenselections to the ALCM "Display" model. ("body", "seekercone")

Actualización: 5 MAR a las 11:44 a. m.

DataWipe JIC lingering pbos and bisigns are an issue.

Actualización: 26 FEB a las 9:01 a. m.

Added new model for ALCM.
Updated config for ALCM.
Added soft compat with AWS.
Seperated base classes for p3ds from main config.

Actualización: 24 FEB a las 6:21 p. m.

fixed typo in ALCM classname.

Actualización: 24 FEB a las 8:45 a. m.

Actualización: 24 FEB a las 7:20 a. m.

Removed ACE requirement for Munitions.

Actualización: 21 FEB a las 7:45 a. m.

Actualización: 17 DIC 2024 a las 2:22 a. m.

updated config files for Helmets.