Arma 3
CE - Aviation Munitions
Näytetään 61–70 / 80
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Päivitys: 30.4. klo 12.22
tekijältä C. Eagle

Changed inheritance of HEI .50 ammo, to use SLAP as a base (It was using the Barret's MK211 ammo before), changed the explosion effects to be less aggressive.

Added muzzle have to weapon pods.

Päivitys: 27.4. klo 6.14
tekijältä C. Eagle

> Corrected an issue found whilst investigating https://github.com/Eagle-Studios/CE_Mods/issues/9. (The issue being that the HEI Pod didnt actually fire HEI !!!
> Toned down the HE splash area of HEI Ammo, hopefully reducing the particles.

> Added NVG variants to RHS HGU/P's (Only the ones with visors have variants with NVGs) [Variants meaning both non-NVG and NVG capable helmets exist].

Päivitys: 5.3. klo 11.51
tekijältä C. Eagle

RePack of pbos.
ReSign of pbos.

Added my own 'Weapons Hold / Safe' dummy weapon.
Updated ALCM's LODs not being in the same postion.
Updated some munitions to have better inheritancy.
Made HangarGates Composition into a prefixed folder/pbo & added a better CUP softcompat config.
Added hiddenselections to the ALCM "Display" model. ("body", "seekercone")

Päivitys: 5.3. klo 11.44
tekijältä C. Eagle

DataWipe JIC lingering pbos and bisigns are an issue.

Päivitys: 26.2. klo 9.01
tekijältä C. Eagle

Added new model for ALCM.
Updated config for ALCM.
Added soft compat with AWS.
Seperated base classes for p3ds from main config.

Päivitys: 24.2. klo 18.21
tekijältä C. Eagle

fixed typo in ALCM classname.

Päivitys: 24.2. klo 8.45
tekijältä C. Eagle

Päivitys: 24.2. klo 7.20
tekijältä C. Eagle

Removed ACE requirement for Munitions.

Päivitys: 21.2. klo 7.45
tekijältä C. Eagle

Päivitys: 17.12.2024 klo 2.22
tekijältä C. Eagle

updated config files for Helmets.