Space Engineers

Space Engineers

WeaponCore - 2.5
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Uppdatering: 25 jul, 2024 @ 8:26

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Uppdatering: 22 jul, 2024 @ 15:04

- removed some debug text that shouldn't have been in the prev push

Uppdatering: 22 jul, 2024 @ 13:28

- Update min/max size thresholds on targeting to include "or equal"

Uppdatering: 20 jul, 2024 @ 15:05

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Uppdatering: 15 jul, 2024 @ 11:16

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Uppdatering: 14 jul, 2024 @ 23:47

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Uppdatering: 12 jul, 2024 @ 23:35

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Uppdatering: 6 jul, 2024 @ 11:20

- Clarified some error messages for modders

Uppdatering: 29 jun, 2024 @ 11:00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

Uppdatering: 26 jun, 2024 @ 12:07

- Added drag option under Trajectory.